Pensamento computacional corporificado de crianças desenvolvido com aplicativos matemáticos em ecrã tátil

Autores

DOI:

https://doi.org/10.48489/quadrante.37071

Palavras-chave:

pensamento computacional, educação matemática, educação infantil, cognição incorporada, ecrã tátil, TouchCounts

Resumo

Este estudo centra-se na competência de pensamento computacional (PC) que as crianças desenvolvem ao utilizar uma aplicação com ecrã tátil, TouchCounts, num contexto de resolução de problemas matemáticos, bem como na forma como as competências de PC foram demonstradas pelas crianças verbalmente e através de ações corporais. Adotamos quatro componentes de PC ampla­mente aceites—decomposição de problemas, reconhecimento de padrões, pensamento algorítmico e abstração—que são particularmente relevantes para jovens alunos, e selecionamos episódios de duas crianças a trabalhar com o TouchCounts durante uma tarefa de padrões numéricos para analisar os movimentos de mãos realizados no ecrã tátil (e fora dele), que não são convencionalmente reconhe­­cidos como PC, mas que poderiam ser reinterpretados através da perspetiva do PC. Os nossos resultados demonstram que o desenvolvimento do PC com aplicações em ecrãs táteis constitui uma abordagem pedagógica adequada à idade, que permite aos alunos decompor problemas em etapas menores, desenvolver pensamento algorítmico, reconhecer padrões e lidar com conceitos abstratos. Este estudo contribui para a compreensão da incorporação de movimentos táteis e ações corporais (em dispositivos com ecrã tátil) na aprendizagem e na comunicação de conceitos das ciências da computação—como uma forma de PC corporificado, e explorando como isso pode ser apoiado em ambientes de programação não tradicionais.

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2024-12-30

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Yeung, G. W.-L., Ng, O.-L., & Zhang, Y. (2024). Pensamento computacional corporificado de crianças desenvolvido com aplicativos matemáticos em ecrã tátil. Quadrante, 33(2), 11–35. https://doi.org/10.48489/quadrante.37071

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